|  |  Learning to Fly - Autorotations
 Auto's are 
                one of the most satisfying model helicopter manoeuvers. Especially 
                once you've started to extend them, fly 180's or even do inverted 
                tricks. Simple 
                RulesBreak it down into 4 simple stages; entry, glide, flair, landing
 Always practise into wind, with the landing never being downwind
 The flair can take a third of your inertia, so slide it if needs 
                be (emergency downwind)
 Keep the glide 
                gentle, -2 to +2 can be more than enough if the elevator's right
 IntroductionThe worst thing simulators do is autorotations, they just 
                aren't real enough. I think a 30 is great for learning auto's, 
                but first check what size blades are on it, and how much the model 
                weighs all up. Also what weight is each blade (grams). I was lucky, 
                my first auto was a forced emergency one, the high speed fuel 
                mixture needle unscrewed in flight causing the engine to stop, 
                luckly the forced auto was a peach, and I felt real pleased with 
                myself. That made me go out and try some more . . . it's real 
                easy when you get into it.
  The Shuttle 
                ZXX, 55cm blades, 100g blades, all up approx 3kg - autos brilliantly 
                - for a 30. On a windy day there's bags of reserve, but on a zero 
                wind day there isn't much left at the end if you judge it wrong. 
                But then that's 30's for you. Lighter or shorter blades have a 
                tremendous effect on auto performance. 110 grams blades make it 
                much better, but then they slow the aerobatics so it's always 
                a compromise. So make sure you learn on a day with a good steady 
                head wind, and it goes without saying you must fly into that headwind, 
                never do an auto downwind unless you have to.  Another usefull 
                thing is to have a wet patch of grass to land on, that way you 
                don't have to stop the model moving forwards, provided you land 
                level and not to fast - you can slide it in. You still gently 
                let the heli transfer its weight onto the ground, but many an 
                auto that may fail can be saved this way, but only on wet grass 
                and at medium to low speed. Now there are a few things which will 
                surprise you about autos: 1. You can do them with about +2 degrees 
                pitch all the way till landing, 2. You can come down much more 
                slowly than you think, almost hovering on a windy day, 3. The 
                elevator control has a tremendous effect on head speed and therefore 
                the required collective pitch setting - generally holding a bit 
                of forward elevator during the auto descent is a very good thing 
                as the more forward speed the heli has (within reason) the more 
                energey is being loaded into the rotor disc .  There are 
                two kinds of energy: the first and most important is the speed 
                you've managed to get into the blades, number two is the forward 
                momentum of the helicopter, downward momentum is not good, but 
                forward is very benficial. Now for your attempt the pitch should 
                be about -2 to -4, not too much, not to little, your best setting 
                the neg, then just using the elevator to keep the nose down and 
                the model moving forward. To enter the auto, fly along medium 
                speed, then lower the collective to -2 to -4 then hit hold, do 
                not lower the collective abruptly, it must be done smoothly and 
                gently or it can rob you a few hundred rpm. In auto your blades 
                may only do 1100 to 1400 rpm, and there comes a point where too 
                much negative slows them down. On the way down be smooth on the 
                controls, no sudden movement.  Now there 
                is not a point where you change from -3 to +5, there is just one 
                long smooth gradual transition. Also the collective comes last, 
                the elevator is used first, to slow the forward speed, but it 
                also causes the models descent to slow and can even gain you height. 
                 At about 15 
                to 25 foot, you start gently pulling the elevator back to slow 
                forward speed, when the model is tiltled back about 30 to 50 degrees 
                off horizantal that is enough, then you can gently add collective 
                if the descent is too fast. Hopefully this will continue until 
                close to the ground when if all was done and adjusted well the 
                model is 3 foot off the ground, tail down 30 degrees and the forward 
                speed below walking pace.  At this point 
                you level the heli with forward elevator, and use the collective 
                to cushion the landing/slow the descent. The collective is important 
                here, your not using it to land the model, you just keep feeding 
                it in to gradually slow the models descent during that 3 foot, 
                typically the collective might be at +3 and is then increased 
                to +8 at which points she lands. A real peach of a landing is 
                where the weight of the helicopter seems to be gently transferred 
                to the ground - if you've watched Curtis you know what I mean. 
                 Easy way 
                to practise without using Throttle HoldNow you first attempts can be done nicely with the aid of a modified 
                throttle curve. I don't know what radio you have, but if you can 
                setup a flight mode as in the picture graph it would be usefull. 
                The collective is going from -7ish to +12ish, learn where on the 
                tranny -3/4 is, learn to find it by pretending to fly at home, 
                and checking the pitch of the blade, ideally all you pitch curves 
                should have -3, 0, +5 in the same place. But that's another story. 
                The throttle should be low from 0%bottam stick to 50%mid stick, 
                perhaps going from 15/20% up to 20/25%, then it climbs dramatically 
                from mid stick to top of box. The idea here is, forgetting the 
                throttle hold switch, fly the model around just leaving it in 
                this flight mode, so above half stick the model feels much as 
                before, but when you come below half stick you can simulate a 
                good auto, all the way down to the 3ft hover above the ground, 
                but can still easily feed the power back in so the the auto stops 
                at the 3ft hover point. Here your getting to practise the collective 
                and elevator positions, and where in the sky to start the moneuver 
                so it lands close to you. If the auto is going off just increase 
                the throttle stick and fly round again. You do not want the clutch 
                to disengae at the lowest throttle setting here - and you want 
                normal collective/trottle relationship above 4 degree pitch, but 
                then having maybe a ltittle more pitch on top, just in case the 
                engine goes for real.
 Once comfortable, 
                you'll still use the above flight mode, but will also set up the 
                throttle hold switch to give strong idle which may actually still 
                turn the tail feathers, once you get better you can reduce this 
                so the clutch disengages properly, but to start with a bit of 
                extra engine speed and an engaged clutch can help. For the real 
                one, you fly into it as above, reduce collective to -3 slowly, 
                hit hold, then if all is going well and its positioned nicely 
                you fly it down to the 3ft hover and land. If it goes wrong keep 
                on the sticks as if you were doing the full auto, but take throttle 
                hold off, and continue down to the 3ft, then gently increase the 
                collective so as to hover at 3ft then flyoff - and you can go 
                round for another try ;-)  The problems 
                with abandoning an auto is the trottle may have actually cut, 
                so by following the attempt through to the 3ft hover if the motor 
                has really cut things won't be so bad, but if your at the 25ft 
                stage, and you turn off throttle hold and bring the motor back 
                is with an aggreessive addition of cyclic/throttle, then if the 
                engine had cut, you've lost any chance of a safe landing.  Simulator's 
                can helpIf you can set your simulator up to do an auto in the way I have 
                described then it will be an excellent guide as to how you feed 
                in back elevator to slow descent and reduce forward speed, that's 
                the big secret, the collective is obvious, but a safe auto may 
                actually look like the green throttle curve on the graph, with 
                an intially steep descent which gets shallower as the elevator 
                is fed in until it actually flys horiazantaly with the ground 
                for a bit. When your good that horizantal flight along the ground 
                can go for 60 to 90 foot!!!
 You can also 
                slow the blades at altidude till they look like there stopping, 
                then feed in -8 very gradually with forward elevator to start 
                them up again. The heavier the baldes the more hieight you need 
                to start them, we were getting 3 stops in one descent.  Now go learn 
                the above bits, and good luck with your first auto's. |